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CopperCon 28 Gaming: An AmberCon Arizona event!Current Schedule      Following in the footsteps of other AmberCons around the world (AmberCons.com), Arizona will see its first AmberCon event begin as part of the CopperCon 28 Gaming programming!      What is now being called AmberCon Arizona Zero (an AmberDRPG Mini-Con) will get Players and Game Masters of the popular and original Amber Diceless Role-Playing Game together for three and a half days of diceless fun!      AmberDRPG is based on the works of Roger Zelazny known to fans worldwide as "The Chronicles of Amber" and was created by Erick Wujcik. Its revolutionary system uses ranked attributes and no dice are necessary to play! Come explore the countless Shadows of the Amber multi-verse, visit the Courts of Chaos, or the Golden Circle! Plot against your sibling for the Throne of the One True Place: Amber!      Half of the gaming room at CopperCon 28 will be dedicated to Amber Diceless (and Tabletop RPGs) and will be running 24 hours, which means... We need GMs! If you are interested in running a game set in the Amber Universe, or if you would like to run any other RPGs (yes, even ones that are not Amber-related) during CopperCon 28, please email me at AmberConArizona@gmail.com      - For more information about the novels, click here(Wikipedia)!      - For more information about the game itself, click here(Wikipedia is my friend)!      - The game can be purchased at drivethrurpg.com (as well as other places on the net):
    Thank you for your interest! ~~~~~~~~~~ Amberworld Thursday August 28th 2008 7PM-1AM GM: Emma Sansone. Genre/Setting: The players, as themselves, visit the 'Amberworld' theme park. Players: 4-6 Synopsis: Roger Zelazny's amazing series catches the public imagination, sales run wild and a really cool theme park is opened. You are an Amber player OF COURSE you visit it! http://amberconarizona.theiforum.com/slot-1-game-1-amberworld-emma-sansone-t62.html ~~~~~ A Change in the State of Amber Thursday August 28th 2008 7PM-1AM GM: Murray Writtle. Genre/Setting: Near Amber, post-alternate-patternfall leaping back to pre-chronicle times. This is an excercise in amnesia. Players: 4-5 Synopsis: Realizing that you could time travel within the lives of your own bloodline, you stepped into the fount of fire and vanished. You stare at an unknown face in the mirror. A feisty little guy in a multi-coloured suit, tie and waistcoat, clenching a cigar, appears out of nowhere. He stares ferociously at a jewelled box in his left hand and thumps it exasperatedly. It squawks. He looks at you and takes in your dawning incomprehension. "Not again!" he mutters. "Listen, your memory is Swiss-cheesed. When the Green Knight killed Dierdre and Corwin went over the edge trying to save her, Brand fried Fiona and now we're all goose-stepping. It doesn't have to be like that. Ghostwheel isn't sure what you're here to do, but we should have some percentages once Merlin programs the new datascan." He flickers and disappears. Can you put right what once went wrong? "Oh Boy!", Dr Sam Beckett Quantum Leap http://amberconarizona.theiforum.com/slot-1-game-2-a-change-in-the-state-of-amber-t63.html ~~~~~ Blasphemy Friday August 29th 2008 11AM-5PM GM: Fabien Badilla. Genre/Setting: Amber game with dice. Players: 3-6. Synopsis: The game takes place in Amber. Players will have the time to assimilate the rules and create characters. Having a character concept beforehand helps tremendously! The rules system used is modeled after John Wick's Houses of the Blooded. The game involves intrigue at the court, murder and a blasphemous Blood Curse affecting the Pattern! http://amberconarizona.theiforum.com/slot-3-4-game-1-blasphemy-fabien-badilla-t69.html ~~~~~ It's Elementary! Friday August 29th 2008 6PM-11PM GMs: Simone Cooper, Murray Writtle, Emma Sansone Genre/Setting: Traditional Amber Elders, Freeform (semi-LARP) Players: 6-11 Synopsis: The game begins and ends in the dining room of Castle Amber. It takes place in the time before Prince Corwin 'went missing' at the beginning of his first book, Nine Princes in Amber. So, Oberon is still King; he is married to Random's mother, Paulette; and all the children except Llewella are usually present. The players must be familiar with the first book of Roger Zelazny's Amber series, and must know all the characters in the Amber Royal Family. Players must provide their preferences of Elders to play prior to the game. Eric, Deirdre, Julian, Flora, Caine, Fiona, Bleys, Llewella , Brand, Gerard, Benedict, Random. Costuming encouraged! http://amberconarizona.theiforum.com/slot-5-game-1-2-it-s-elementary-simone-cooper-t64.html ~~~~~ The Moonroses of Avalon Saturday August 30th 2008 9:30AM-5PM GM: Emma Sansone. Genre/Setting: Lost Children of Amber. Players: 4-6. Synopsis: Only stories survive from that Avalon. Stories, and you. You remember the silver towers of Camelot and the war that caused its downfall, the dark years when all you loved was being destroyed. You remember the years when the war faltered and eventually ceased, and the recent years when attempts have been made at rebuilding. The people you knew in the days of Camelot are long dead, and their descendants tell the stories and only half believe them. You have found it expedient to hide your longevity, for it would be considered unnatural, and the people are afraid of anything that hints at sorcery. And deep in the Forest Sauvage, according to tales that have sprung up among the people in the last few months, some evil is stirring: there is talk of black trees, and menacing shadows that creep about the forest, and distant howling that is not made by wolves. http://amberconarizona.theiforum.com/slot-7-8-game-1-moonroses-of-avalon-emma-sansone-t65.html ~~~~~ Turning Point Saturday August 30th 2008 6PM-12AM GMs: Murray Writtle + 1. Genre/Setting: Patternfall War. Expect conflict, strife, and possible death. This is no longer Zelazny's storyline. Players: 6-10. Synopsis: Amber. Eric is dead. Oberon is missing. Corwin is King. The War with Chaos looms on Amber's horizon. The game begins at the start of "Sign of the Unicorn" if things had gone somewhat differently. Corwin slew Eric. The Amber defense forces fought with Corwin's troops. It wasn't pretty, as loyal Amberites were cut down by rifle fire. The Wyvern troops fell back and wreaked havoc upon the City of Amber. Ganelon's forces have them pinned, but there are still hostile Chaosians on Amber soil. Much of the city is on fire. The throne of Amber is unsteady. Caine, Julian, and Gerard are outspoken in their enmity toward Corwin. Bleys and Brand are missing and presumed dead. Benedict was with Corwin in Avalon, but he has not made a public statement about Corwin. Fiona is in Amber. Flora and Llewella have been summoned to Amber. Random and Deirdre are Corwin's strongest supporters. Amber stands divided as the Courts of Chaos wage war upon her in the city and along the Black Road. Pre-Generated Elders will be provided. Please notify the GMs of your top three choices of elder from the following list: Caine, Corwin, Deirdre, Fiona, Flora, Ganelon, Gerard, Julian, Llewella, Random. http://amberconarizona.theiforum.com/slot-9-game-1-2-turning-point-murray-writtle-anothe-t66.html ~~~~~ Dangerous Relations Sunday August 31st 2008 10 AM - 3 PM GM: Murray Writtle. Genre/Setting: In the universe of Corwin's Pattern less than a century after Patternfall in an eternal city modelled on the Paris of the Musketeers. Players: 3-5. Synopsis: You are the flower, the veritable Rose d'Argent of 17th Century France! Your patron Duke Athos Corbeau has retired to his Richelieu estates now the good of France dictates he pass the baton to someone still in the prime of life. The Duke seems sunk in melancholy. The death of his sister perhaps still weighs heavy. The youngest of his cabal of one-time guardsmen, the finest blade who ever lived is no more. The legendary strength of Gerard Porthos fails and he is consoled only by his mistress. Cardinal Aramis Mazarin alone retains the legendary faculties that equip him to serve as the nation's Prime Minister, for the good of France. But there are rumours he will disband the elite Cardinal's Guard and in the name of unity allow those wastrel, dilettante Musketeer poodles to represent the flower of French chivalry. What a mockery! Their games grow more cruel and Athos and Aramis no longer speak. http://amberconarizona.theiforum.com/slot-11-game-1-dangerous-relations-murray-writtle-t67.html ~~~~~ Wizards of Kolvir Sunday August 31st 2008 10AM-3PM GM: Fabien Badilla. Genre/Setting: This game is an Amber/Hogwarts/Cthulhu mashup. Elder Amberites are faculty, players are students. Players: 3-6. Synopsis: You have been accepted into the Kolvir School of Witchcraft and Wizardry! The Amber Castle is going to be your home for the next seven years during which you learn everything a young amberite witch or wizard needs to learn! Choose from pre-generated templates and modify them with bonus points before the game. Knowledge of the Amber setting preferred, but not required to play. http://amberconarizona.theiforum.com/slot-11-game-2-wizards-of-kolvir-fabien-badilla-t70.html ~~~~~ |
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